While I’d love for this to be a deep, profound reflection on the learning that happened at the 2014 Digital Media and Learning Conference, I think the reality is more that this will be a brief cataloging of resources I picked up that I don’t want to forget. Such is the effect of exhaustion and overwork. A couple of themes ran through the conference, but the most prominent was the presence of Connected Learning principles. In a nutshell, the Connected Learning principles are: interest-driven learning, peer supported learning, academic-oriented teaching, production-centered classrooms, openly-networked teaching and learning, and shared purposes among teachers and learners.
First, a couple of thank-yous are owed. Jayne Marlink, the Executive Director of the California Writing Project, invited to me to attend the conference and covered most of my travel costs; without her help, I wouldn’t have been able to attend. I’m grateful. I also want to publicly thank my colleagues from around the National Writing Project who put up with my company over the course of the conference: local Writing Project site folks Kim Douillard, Joe Dillon, Mia Zamora, Anna Smith, Kevin Hodgson, and Paul Allison, and NWP staffers Christina Cantrill, Paul Oh, and Elyse Eidman-Aadahl. It was so rewarding to have so many people to think with as we HOMAGOed (HOMAGO = hang out, mess around, & geek out).
Now, onto a few things I want to remember. Most of these came from sessions I attended:
- Teaching in the Connected Learning Classroom: The Digital Media + Learning Research Hub Report Series on Connected Learning, a smart, readable, provocative new eBook edited by Antero Garcia. Christina Cantrill and I ran a DML Cafe table session promoting the eBook and had some interesting conversations with participants about turning the eBook into a game.
- Twine (http://twinery.org): A choose-your-own-adventure text game creator.
- Taleblazer (http://taleblazer.org): A location-based, alternate-reality game creation platform.
- Hive Jumpstart Guide for Pop-Ups, Hack Jams, and Maker Events (here’s a short video of the pop-up event run by Steam Studio in summer 2013 that helped inspire/develop the guide).
- MIT Media Lab’s Lifelong Kindergarten Projects are amazing. Particularly interesting is the Build in Progress project, which provides a way to document the making process (including branches that prove to be unsuccessful).
- Designing an Ecosystem for Digital Badges: handout from session on digital badges.
There was much more than this, but as I said before, this post is mostly a selfish attempt to help me remember a few key resources that are likely to play into professional development work later this spring and summer with the Northern California Writing Project.